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The Greenmachine Greenmachine
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Posted - 2013.01.27 18:28:00 -
[1] - Quote
http://www.youtube.com/watch?v=SRBXYsMuV4A
BOOM KABLAM SPLAT
Now this is what it should be!     |

The Greenmachine Greenmachine
Green's Bicycle Shop
2
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Posted - 2013.01.27 19:13:00 -
[2] - Quote
Sentamon wrote:Cause it would be a horrible looking FPS?
No way man! Imagine it with eve graphics and we got all these ventures flying around blasting through asteroids having a war would be too awesome. Then all of a sudden a Rorqual slowly comes into view from behind a giant asteroid using its mining lasers as weapons (if it had any, Capital Strip Miner FTW!) tearing apart through the fleet of ventures gaining him control of the valuable asteroid belt. Making mining fun and have the ISK pay be more because this is less supply would be crazy awesome.     |

The Greenmachine Greenmachine
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Posted - 2013.01.27 19:23:00 -
[3] - Quote
The only way it can pay better is if CCP got rid of 90% of belts and 8% of the remaining belts were in lowsec and nullsec making the supply much less but the supply has to be scattered equally though. But there are people with unimagineable amounts of minerals that can probably supply the market with the amounts needed to keep prices the same i would think but really i have no idea, wouldn't their supply EVENTUALLY run out you would think? |

The Greenmachine Greenmachine
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Posted - 2013.01.27 19:34:00 -
[4] - Quote
Dave Stark wrote:because if i had to pay that much attention, i'd be doing something worth more isk/hour. it's honestly that simple.
  The only way then it can possibly get more attention then it has at the current moment in the eve universe then it will HAVE to have a better isk/hour or it won't get any attention at all! You are stating the obvious i love it! So it really is that simple make it more fun but the only way to make it more fun is to get rid of all thses pesky belts and have a dramatically less belts which makes it worth to fight over leading to way more isk/hour!    |

The Greenmachine Greenmachine
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2
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Posted - 2013.01.27 19:40:00 -
[5] - Quote
You consider mining an activity in EVE? Have you ever played eve fullscreen no music, no other game running, but just fullscreen while mining with the game sounds? I find it quite boring to be considered a real activity. CCP could turn mining around into one of the best aspects in eve instead of a click and wait ACTIVITY. |

The Greenmachine Greenmachine
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Posted - 2013.01.27 20:01:00 -
[6] - Quote
I like the idea but I still think there are WAY too many belts to be managed the right way with the system you propose but I do like it. CCP just needs to get rid of a lot of belts first |

The Greenmachine Greenmachine
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Posted - 2013.01.27 20:21:00 -
[7] - Quote
Well you said yourself that mining is an activity and I don't think what I have suggested would kill mining but even bring more players to the game having something to fight over which will be the minerals which effects a lot of things int he game. It is my idea that making mining like it is in the video will only BE FUN if it has a reward of a higher isk/hour. It goes hand in hand! |

The Greenmachine Greenmachine
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Posted - 2013.01.27 20:38:00 -
[8] - Quote
if CCP made changes to make mining an actual activity like in the video then miners would never want to be away from their keyboard missing the awesome action and suspense of fighting over the roids!! The reason miners are away from their computers is the fact that there is no reason to even be near their computers while they mine. No point.. The changes to awesomeness would give them a point and a very important one too. |

The Greenmachine Greenmachine
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Posted - 2013.01.27 20:54:00 -
[9] - Quote
I find it quite disturbing that you don't seem to be reading...   Ok so you say that by requiring miners to have more attention for the same isk/hour is useless. Agreed. But what I have said is that if you increase the isk/hour and the requirements you having somethign new and amazing. How? Well I say get rid of 90% of the belts like I have said. Now I know this seems like magic but I think if CCP made this fake universe where magic can "exist" (Yay i love magic! ) then they are able to "Magically" get rid of some belts. Mining right now is not how it is has to be...   |

The Greenmachine Greenmachine
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Posted - 2013.01.27 21:12:00 -
[10] - Quote
I wouldn't mind shaking things up a bit. But then again I'm not a miner. :) |

The Greenmachine Greenmachine
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Posted - 2013.01.27 21:14:00 -
[11] - Quote
Dave Stark wrote:The Greenmachine Greenmachine wrote: i did read it, but magically getting rid of 90% of belts isn't going to make mining more interactive or fun or anything. infact it's going to do the opposite. also, how much crying do you think there will be from americans and australians when they log in and there's nothing for them to mine because every one in europe has already stripped all of the asteroids from high sec because you just got rid of 90% of the asteroid belts? can you please think before you post?
READ the above please!!!   holy snowballs don't make me go get my festive launcher man! How about the idea of what the other guy posted above aswell?! You can have control over the belt and you can lose the rights to mine there peacefully or you can choose to defend them. |

The Greenmachine Greenmachine
Green's Bicycle Shop
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Posted - 2013.01.27 21:19:00 -
[12] - Quote
With 90% Less belts and you put the less valuable minerals strictly in highsec and the more valuable ones strictly in low/null then you have GREATLY made null a more profitable place and maybe belts can respawn more or corps can recruit the now awesome activity of mining from all timezones to defend their most profitable thing in eve aka BIG PICTURE |

The Greenmachine Greenmachine
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Posted - 2013.01.27 21:28:00 -
[13] - Quote
Dave Stark wrote:The Greenmachine Greenmachine wrote:With 90% Less belts and you put the less valuable minerals strictly in highsec and the more valuable ones strictly in low/null then you have GREATLY made null a more profitable place and maybe belts can respawn more or corps can recruit the now awesome activity of mining from all timezones to defend their most profitable thing in eve aka BIG PICTURE no you haven't. null sec has an infinite amount of asteroids, high sec does not. hence low end minerals become even more of a bottleneck than they already are. honestly, you are completely clueless on mining works so just stop spewing bad ideas. please. for all our sakes. you're not looking at the big picture, you're looking at a different game.
  Mr. Stark I believe you have just crossed the line of no return of sillynes to the max.... Getting rid of 90% of belts would then get rid of the infinite belts... Making low end materials even less valuable and making our expensive ones very high and profitable....  |

The Greenmachine Greenmachine
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2
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Posted - 2013.01.27 21:36:00 -
[14] - Quote
Dave Stark wrote:The Greenmachine Greenmachine wrote:Dave Stark wrote:The Greenmachine Greenmachine wrote:With 90% Less belts and you put the less valuable minerals strictly in highsec and the more valuable ones strictly in low/null then you have GREATLY made null a more profitable place and maybe belts can respawn more or corps can recruit the now awesome activity of mining from all timezones to defend their most profitable thing in eve aka BIG PICTURE no you haven't. null sec has an infinite amount of asteroids, high sec does not. hence low end minerals become even more of a bottleneck than they already are. honestly, you are completely clueless on mining works so just stop spewing bad ideas. please. for all our sakes. you're not looking at the big picture, you're looking at a different game.    Mr. Stark I believe you have just crossed the line of no return of sillynes to the max.... Getting rid of 90% of belts would then get rid of the infinite belts... Making low end materials even less valuable and making our expensive ones very high and profitable....  no it wouldn't get rid of the infinite belts; because you clearly have no clue what you are talking about. not to mention those infinite belts in 0.0 don't provide low end materials, that's half of the problem with 0.0 industry at the moment, the lack of low end minerals. honestly, go and find out how mining works and THEN we can have this discussion where i'm not simply informing you how the game works because you decided to make suggestions on part of a game you know nothing about.
So those infinite belts dont provide low end materials eh? I hate to say it but you kinda wrong. I would probably say there is too much Veldspar to count...  |

The Greenmachine Greenmachine
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Posted - 2013.01.27 21:49:00 -
[15] - Quote
Dave Stark wrote:The Greenmachine Greenmachine wrote: So those infinite belts dont provide low end materials eh? I hate to say it but you kinda wrong. I would probably say there is too much Veldspar to count...  Large Asteroid Cluster Bloodtear Industry Index Report List of ores contained within: Ore Amount Asteroids Arkonor 65,000 1 Bistot 150,000 1 Crokite 40,000 1 Dark Ochre 50,000 1 Gneiss 60,000 1 Hedbergite 80,000 1 Hemorphite 80,000 1 Jaspet 120,000 1 Kernite 400,000 4 Mercoxit 10,000 1 Omber 400,000 3 Plagioclase 0 0 Pyroxeres 0 0 Scordite 300,000 2 Spodumain 50,000 1 Veldspar 0 0wrong, was i?
I have no idea where you got that info man..
Well first lets just take a look at the definition..
Veldspar is the most commonly found ore in New Eden, populating asteroid belts in every corner of space. When refined it yields a large portion of tritanium, one of the fundamental ingredients in star ship construction.
Corporations with access to a Rorqual or Orca will quickly see the benefits of harvesting veldspar en masse instead of attempting to squeeze valuable minerals out of much smaller asteroids.
Now I had no idea that HighSec allowed Rorquals into their space to mine Veldspar in masses. This can only mean that they mine Veldspar aka low end mineral in low/null sec. Mr. Stark. (Now I know your next post will be how Rorquals don't even mine ore, trying to go offtopic are we? But the functions of the rorqual help with mining is so many ways that I know you know...) |

The Greenmachine Greenmachine
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Posted - 2013.01.27 21:56:00 -
[16] - Quote
You are saying this same thing over and over. You just said that there isn't enough low end ore to mine in nullsec but there is. 
From what I see that index looks pretty old. 
Should I inform myself that I need to do my few clicks every 15 minutes or so???  |

The Greenmachine Greenmachine
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Posted - 2013.01.27 21:59:00 -
[17] - Quote
Sorlac wrote:Your idea wouldn't work OP for one simple reason; if miners wanted to PEW PEW we would be out PEW PEWing and not sitting around blasting rocks.
Your idea would be similar to tieing all PEW PEW PvP to mining; which ever side clears out the asteroid fields first wins and the other side loses their ships (they just disappear with no glorious explosion or kill-mail)
Your going in too deep! You just gotta kick it out here at sea level because this is just the idea suggestion. Leave the calculating and balancing to CCP they got the super computers!! |

The Greenmachine Greenmachine
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Posted - 2013.01.27 22:03:00 -
[18] - Quote
Dave Stark wrote:The Greenmachine Greenmachine wrote:You are saying this same thing over and over. You just said that there isn't enough low end ore to mine in nullsec but there is.  From what I see that index looks pretty old.  Should I inform myself that I need to do my few clicks every 15 minutes or so???  yep, so much low end ore in null sec that trit/pyerite etc is imported in jump freighters full of railguns used to compress the minerals. right ho, they just use jump freighters for fun right? sure it's old, but you know what's older? grav sites, they haven't changed since that report was produced except the isk/hour values, which are irrelevant. the composition of the grav sites are still the same, and it's still a perfectly valid resource. see, the fact that instead of going and learning about the activity you're proposing changes for, you're just making stupid comments. i know, how about we remove rat bounties and all missions above level 3 because it's an isk faucet! see, i can make stupid comments on a subject i know nothing about too!
Your first paragraph is worth responding to but the other 3 are kinda.... /puke 
Why do people jump freight lots of low end minerals? Because they need the stuff at the right place at the right time maybe they dont even want to deal with mining but we are talking about the actual mining here not when it is used and how it is used.  |

The Greenmachine Greenmachine
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Posted - 2013.01.27 22:10:00 -
[19] - Quote
Actually it is the other way around I struck down your objection and you won't admit that it won't hurt for a change in mining...  |

The Greenmachine Greenmachine
Green's Bicycle Shop
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Posted - 2013.01.28 01:40:00 -
[20] - Quote
It is not about just changing mechanics if you read but the whole idea of mining as a whole! And for earlier i struck down the fact that you said that there is no low end minerals to mine in nullsec but then i went to the eve fact book (EVElopedia) and quoted that veldspar is found in masses throughout EVE INCLUDING nullsec  |

The Greenmachine Greenmachine
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Posted - 2013.01.28 03:21:00 -
[21] - Quote
Dave Stark wrote:The Greenmachine Greenmachine wrote:It is not about just changing mechanics if you read but the whole idea of mining as a whole! And for earlier i struck down the fact that you said that there is no low end minerals to mine in nullsec but then i went to the eve fact book (EVElopedia) and quoted that veldspar is found in masses throughout EVE INCLUDING nullsec  i think you need to understand what "proof" is, because that quote wasn't it. besides in your idea you took 90% of it out... so, y'know...
I guess you GOT ME there! Well heres the link that there is veldspar in nullsec buddy. http://wiki.eveonline.com/en/wiki/Veldspar
I was trying to help save some time from reading all the unimportant stuff to the discussion but if you must there you go!   |

The Greenmachine Greenmachine
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Posted - 2013.01.28 16:13:00 -
[22] - Quote
Piugattuk wrote:Dave Stark wrote:because if i had to pay that much attention, i'd be doing something worth more isk/hour. it's honestly that simple. Right, big effort for little gain = not worth doing.
Your quoting is absolutely ridiculous There won't be more effort unless there is more reward.....  |

The Greenmachine Greenmachine
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Posted - 2013.01.28 16:57:00 -
[23] - Quote
Dave Stark wrote:The Greenmachine Greenmachine wrote:Piugattuk wrote:Dave Stark wrote:because if i had to pay that much attention, i'd be doing something worth more isk/hour. it's honestly that simple. Right, big effort for little gain = not worth doing. Your quoting is absolutely ridiculous  There won't be more effort unless there is more reward.....  and if there's more effort then you won't be able to do it on about 8 accounts at once (slight exaggeration, but the point stands) so people won't get more reward, at all. you don't mine, you've already said so, and demonstrated how clueless you are because of that fact. i'll give you 10/10 for the trolling though.
That is a nice hyperbole there! So it is bad now if you can make good isk with one account while doing something really awesome and exciting with your corpmates!  |

The Greenmachine Greenmachine
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Posted - 2013.01.28 17:25:00 -
[24] - Quote
[/quote]if it's good isk, why don't you go and do it? educate yourself and become fabulously rich. also, miners generally don't join corps because guess what? there's nothing a player run corp can offer a player who only mines so they stay in wardec immune npc corps :D[/quote]
The isk is bad right now I'm talking about if changes are made and mining isn't the way it should be doing it completley solo. It needs to bring people together to be able to make mroe isk like Ranger1 has said  |

The Greenmachine Greenmachine
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Posted - 2013.01.28 17:31:00 -
[25] - Quote
silens vesica wrote:The Greenmachine Greenmachine wrote:The only way it can pay better is if CCP got rid of 90% of belts and 8% of the remaining belts were in lowsec and nullsec making the supply much less but the supply has to be scattered equally though. And people would fight over it, and ships would die... and not be replaced due to scarcity of materials. Remaining ships would be come outrageously expensive in game-terms, and would become perma-docked for fear of loss. Soon, there would be very few miners left - and those which *were* left would be able to mine the recduced belts in peace and quiet due the lack of other ships... and other players.
Thats not a bad point there. Maybe a defense system can be implimented for belts that are "claimed" by the system that Ranger1 has suggested and each defense mod bought adds more cost to the fee you must pay  |

The Greenmachine Greenmachine
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Posted - 2013.01.28 17:39:00 -
[26] - Quote
Dave Stark wrote:The Greenmachine Greenmachine wrote:silens vesica wrote:The Greenmachine Greenmachine wrote:The only way it can pay better is if CCP got rid of 90% of belts and 8% of the remaining belts were in lowsec and nullsec making the supply much less but the supply has to be scattered equally though. And people would fight over it, and ships would die... and not be replaced due to scarcity of materials. Remaining ships would be come outrageously expensive in game-terms, and would become perma-docked for fear of loss. Soon, there would be very few miners left - and those which *were* left would be able to mine the recduced belts in peace and quiet due the lack of other ships... and other players. Thats not a bad point there.  Maybe a defense system can be implimented for belts that are "claimed" by the system that Ranger1 has suggested and each defense mod bought adds more cost to the fee you must pay  or we could just leave it alone because the system is perfectly fine as it is?
The system is most definitley not perfectly fine, not only is mining deadly boring and could be one of the most new player attractive aspects if it was changed but is has silly exploits like the npc corp safe mining permit you talked about..  |

The Greenmachine Greenmachine
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Posted - 2013.01.28 17:47:00 -
[27] - Quote
Dave Stark wrote:actually OP, how does this sound?
allowing you to take control of a system, and install upgrades. to install upgrades you have to mine ore, the more ore you mine the better upgrades you can install. these upgrades will make more gravametric sites spawn in your system, containing rarer ores. also in systems you control, you could shoot enemies without getting concord aggression.
how does that sound?
Kinda sounds like Command and Conquer. I don't really think you should be able to claim the actual system but to just take control of a belt and have upgrades seen on the belt. But yeah that is kinda like what Ranger has said where the belt is your little patch of heaven  |

The Greenmachine Greenmachine
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Posted - 2013.01.28 18:00:00 -
[28] - Quote
Kitty Bear wrote:The Greenmachine Greenmachine wrote:http://www.youtube.com/watch?v=SRBXYsMuV4A BOOM KABLAM SPLAT Now this is what it should be!     I dont see any actual mining in that ..... From the clip it just appears to be yet another twitch-based space combat sim .. im not saying thats a bad thing, just the name doesnt really correlate too well with the viewed gameplay.
All you have to do is see all that action happening when you are defending or attacking a belt and then there can be all the mining in eve right now  |

The Greenmachine Greenmachine
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Posted - 2013.01.29 02:27:00 -
[29] - Quote
Cipher Jones wrote:Heres how mining works in Eve.
You need to have multiple accounts to make enough money for it to be efficient.
CCP therefore loves miners.
And does it sound fun or awesome if it works like that??? Heck no! It needs to be like something in the video which will even attract MORE players to play EVE which in the end = More Money for CCP. It is a win win situation.   |

The Greenmachine Greenmachine
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Posted - 2013.01.29 02:47:00 -
[30] - Quote
FloppieTheBanjoClown wrote:Marcus Harikari wrote:If mining paid better, there would be much more fighting over it. Mining should pay 10x what it does now. You know how to make mining pay better? Kill all the other miners.
James 315?!?!?  |
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